Edran Stormsky

A crafty eladrin skilled in both magic and swordplay

== Created Using Wizards of the Coast D&D Character Builder ==
Edran Stormsky, level 4
Eladrin, Wizard (Bladesinger)
Blade Magic Option: Longsword
Arcane Sentinel (+2 to Arcana)
Theme: Wizard's Apprentice
STR 8, CON 13, DEX 18, INT 20, WIS 10, CHA 10
STR 8, CON 13, DEX 15, INT 17, WIS 10, CHA 10
AC: 22 Fort: 14 Ref: 18 Will: 16
HP: 40 Surges: 8 Surge Value: 10
Acrobatics +11, Arcana +16, History +14, Perception +7, Thievery +11
Athletics +1, Bluff +2, Diplomacy +2, Dungeoneering +2, Endurance +3, Heal +2, Insight +2, Intimidate +2, Nature +2, Religion +7, Stealth +6, Streetwise +2
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Wizard's Apprentice Attack: Color Orb
Eladrin Racial Power: Fey Step
Wizard Utility: Chameleon's Mask
Wizard Utility: Light
Wizard Utility: Suggestion
Wizard Utility: Bladesong
Wizard Attack: Unseen Hand
Wizard Attack: Shadow Sever
Wizard Attack: Frost Bite
Wizard Attack 1: Burning Hands
Wizard Attack 1: Chill Strike
Wizard Attack 1: Magic Missile
Wizard Utility 2: Shield
Wizard Utility 2: Expeditious Retreat
Level 1: Blade Initiate
Level 2: Eladrin Swordmage Advance
Level 4: War Wizard's Expertise
Longsword of Submission +1 x1
Leather Armor of Sudden Recovery +1 x1
Adventurer's Kit
Bracers of Mighty Striking (heroic tier) x1
Thieves' Tools
Cape of the Mountebank +1 x1
== End ==

Edran Stormsky grew up a gifted warrior and wizard in the Feywild city of Mithrandein.  He graduated with honors from the city's most prominent academies and earned a young captainship among the Mithrandein's royal guard.

The young Stormsky was assigned to protect Nellifeyn Aramil, the city's chief diplomat to the material plane.  On one such diplomatic mission, however, the beautiful emissary was assassinated by a group of dark-cloaked humanoids.  Edran was knocked unconscious during the conflict and awoke to find his charge had been killed.  Overcome with grief and rage, Edran ventured out into the world to learn who was behind the murder, his only clue the tattoos shared by the raiders: a black knife wreathed in flame.

Edran hopes to uncover the mystery.  The clues have led him to Winterhaven, far from the main thrust of civilization in this land, and to a group of adventurers enjoying no small fame from a recent quest to rid the land of darkness. 

Edran Stormsky

Points of Light RajAgainstTheMachine RajAgainstTheMachine